ERIK SAULIETIS - Lead & Principal Environment Artist
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Cadenza Interactive - Creative Lead, Environmental Artist

An action based turret defense game with actively-controlled orbital support featuring a full campaign & multiplayer. 
September 2009 - Launch March 15th, 2010 on Steam, Gamestop/Impulse & XBLIG
Dream Build Play Finalist - Microsoft XNA Challenge 2009
www.SolSurvivorGame.com

World Building and Level Design Responsibilities

Ultimately the visual presentation of every level and asset was my responsibility prior to release. 
  • Designed & implemented level designs for both the campaign and multiplayer (~40) levels.
  • Performed art passes by adding props, terrain sculpting, texture painting, and added lights and particles.
  • Created and adjusted player turret building boundaries
  • Setup team building regions/territories for all Co-Op & Versus multiplayer maps. 

Artwork Responsibilities

Environment Artwork
  • Creative lead and primary asset developer
  • Tasked with modeling/texturing the arsenal of turrets (~20), the enemy units (~20) 
  • Developed all the level props and textures for four different environments (desert, tundra, moon, volcanic).
  • Developed all the rigging and animation for the turrets and the enemy units. 
  • Assisted developing the Cadenza Interactive content pipeline.
  • Responsible for the basic particle system effects and their optimization used throughout Sol Survivor.
  • Developed all the UI and menu elements, achievements, icons, branding, promotional and marketing
  • Created Steam storefront assets and Steam Trading Cards.
  • Collaborated with Cadenza Interactive's contracted concept artists to ensure a cohesive presentation.