ERIK SAULIETIS - Lead & Principal Environment Artist
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Cadenza Interactive - Creative Lead, Environmental/Level Artist

A western robot survival roguelike. 
July 2013 - Currently development is on hold until further notice.

World Building and Level Design Responsibilities 

  • Lead environment/level designer & set dressing
  • Responsible for creating all of the location clusters for the procedural location system. 
  • Responsible for hand placing cover interactives and AI cues in all locations.
  • Lighting
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Art Responsibilities

Disclaimer: The Wanderer project is currently in-development (on hold).The images displayed throughout this page are in-production and do not necessarily represent the final quality of the in-game assets.

Tasks in-progress:
  • Prototyped the Wanderer collaboratively. The Wanderer was selected as Cadenza Interactive's next project. 
  • Created all digital assets in development to date - 2D concept/textures, 3D assets including models.
  • Generating retopologized game assets and generate texture maps from high-poly source content.
  • Responsible for tandem development of voxel based procedural terrain system. 
  • Generated prototype terrain variations for a large variety of terrain examples in Maya
  • Host art and technical asset reviews. 
  • Helping to identify, hire and mentor new artists in the art style of The Wanderer.
  • Developed marketing/promotional and business documents/presentations.