ERIK SAULIETIS - Lead & Principal Environment Artist
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  • Game Titles
    • Cold Iron Studios | Aliens: Fireteam
    • Valorant | Riot Games
    • Firefall | Red 5 Studios
    • Retrovirus | Cadenza Interactive
    • The Wanderer | Cadenza Interactive
    • Sol Survivor | Cadenza Interactive
  • Demo Reel
    • Demo Reel 2020
  • Process
    • Blockout
    • World Building
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SENIOR WORLD BUILDER | Red 5 Studios

Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.

WIREFRAME SERIES | Terrain Sculpting & Texture Painting Samples

Project Responsibilities

• World Building • White Boxing • Terrain Sculpting/Painting • Open World/Linear Level Design • Scene Dressing 
• World Zone Creation • New Player Experience • Modernizing Content • Lighting • POI Creation • Loading Screens

MISSIONS & NARRATIVE | Current and Post-Release Content (Available on PTS/Firefall Live)

  • Principle World Builder on Core Missions 
  • Whiteboxing and level design: CM 2, 3, 4, 8, 9
  • Terrain sculpting and painting
  • Prop and foliage placement
  • Numerous vignette locations
  • Lighting & Environment Setup
  • Texture creation
  • Road development and polish
  • Performance and optimizations 
  • On-going development

OPERATION | The ARES Team


THE AMAZON | Current and Post-Release Content

  • Responsible for one third of The Amazon zone
  • Whiteboxing and all level design
  • Terrain sculpting and painting
  • Prop and foliage placement
  • Numerous vignette locations
  • Lighting & Environment Setup
  • Texture creation
  • Road development and polish
  • Performance and optimizations 
  • Primary development took three months 

SERTAO | Released at Launch

  • Responsible for one third of the Sertao zone
  • Whiteboxing and all level design
  • Two large scale POIs 
  • Heavy terrain sculpting and painting
  • Prop and foliage placement
  • Numerous vignette locations
  • Lighting & Environment Setup
  • Texture creation
  • Road development and polish
  • Three unique ARES space (dungeons)
  • Performance and optimizations 
  • Primary development took three months 

NEW EDEN | On-going Development

  • One of two World Builders on the NPE 2.0 Project
  • Ongoing modernization of content
  • Level design improvements based on metrics
  • On-going development of new game type spaces
  • ARES mission re-development 
  • Performance optimizations

ARES MISSIONS | Linear Interior Level Design and World Building

  • Responsible for creating multiple ARES missions
  • Concepted and implemented each theme
  • Whiteboxing and level design from start to ship
  • Prop, particle, Lighting, AI pathing cues
  • Free form and modular asset work flow
  • Performance optimizations

MISCELLANEOUS | Collaborative & Partial Involvement 

  • On-going support/development in existing zones
  • Development of new content 
  • Internal and community bug fixes
  • Implementing community feedback
  • Lighting optimizations 
  • On-going misc. performance optimizations