LEVEL DESIGN BLOCKOUT | Gameplay Blockout
I've included this segment to highlight a work in progress project I've started at home in my free time. I've selected a portion of the Gibraltar level from Blizzard Entertainment's Overwatch. I'm currently blocking out the level in Maya in preparation for reproducing the modular game assets from the ground up. Reference images online have helped during this EARLY phase of development. Reference bellow.
UE4 SCENE | Personal Asset Creation and Lighting Project
MODELING GALLERY | Personal and Work in Progress Modeling Projects
VEHICLE | Low Poly Game Asset
MISC PROPS | Various Game Assets
TERRAIN TEXTURE DEVELOPMENT
Experience with generating terrain height maps, normals, flow/erosion maps, detail splat maps and occlusion maps.